Category: Ron News

00.1 RonD6 Core Concepts 2.0

After playing around in game systems like Savage Worlds, Fantasy AGE, and others, I found that many concepts from those systems can translate to d6.  I have recently returned to this project with the intention of streamlining and changing a

Posted in RD6 Rules Tagged with:

01.0 Basics

Rolling Dice – A die code shows how good a character is in a particular area, how harmful a weapon is, how useful a Special Ability or tool is, and so on. Each die code (also known as a value) indicates the number of six-sided dice you roll (1D, 2D, 3D, 4D, 5D, etc.), and sometimes an added bonus of “+1” or “+2” — referred to as pips — you add to the total result you roll on the dice.

Posted in RD6 Rules Tagged with: ,

4 years of almost nothing should say something…

In the case of ConGregate, I am either a big failure or circumstances surrounding the convention are not conducive to a success gaming track.  Three of those four years, I gave it everything I could give. It was like squeezing

Posted in Con Gaming Tagged with: , ,

Wild Die Advantaged/Disadventaged

Design Notes: This a new concept inspired by some of new mechanics like ind D&D 5e and CoC 7e, where the GM tells the players they have advantage or disadvantage based on the situation. CONCEPT 1 Advantage: Wild Die is a

Posted in d6 General Tagged with: ,

Legacy of the Führer 2: Ice Station Schatzgräber

WHEN: 2017-07-07 Playtested with nearly complete terrain projects for both nuked NYC encounter and the Ice Station encounter.  I think I hyped up the fear factor too early so by the time they got to the final battle, they were

Posted in One Shot Adventure, SavRS One-Shot Tagged with: , ,

Savage Reich Star Technology Update 5: Bio-tech Skill Boosts

Skill Boosts are a less permanent bio-technological equivalent of Skill Chip cybernetics.  Memories and thoughts are simply chemicals and electrical impulses in the brain.  Certain combinations of bio-chemicals developed by Reich scientists can recreate these same effects at least for

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Savage Reich Star: Division 8

This was inspired by various things but primarily the mood organs in Do Androids Dream of Electric Sheep? by Phillip K Dick.   The Division of Public Pacification, Mind Alteration, and Mood Programming, otherwise known as Division 8, is a relatively new

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Fort Skull Fire

History of Skull Fire Fort Skull Fire was one of 7 weapons stations built by a Saurian Regime of Sculedrus “The Skull” Kane, called the God Shield.  Lord Kane was notoriously paranoid of the gods and their wrath, and used

Posted in TG General, TG Places Tagged with:

Terrain Project: Ice Station Schatzgräber Launch Bay

Based on this picture from an adventure I found online (RPGNow, The Modern Dispatch 129 – The Ice Palace) .  I photoshopped this to fit my adventure a little The room ended up being the finale room for the playtest,

Posted in Projects, Minis Crafting, SavRS General Tagged with: , ,

Au Naturale Terrain Crafting

Trees inspired by DMG’s “practical RPG trees” – How to make Trees for wargaming and tabletop roleplaying game terrain DMG#124 Plants, Shrubbery and stuff I did myself, based on various inspirations I have seen – in particular DM Scotty, and Black

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